Major Improvements to VulcanVerse Foraging System
Foraging? Not if I Stop You First..! Espionage, Defense & Combat in VulcanVerse
Foraging in VulcanVerse is changing — and we’re covering how in this article including screenshots and information related to the various aspects of foraging and plot claiming. Discover plot rarity, espionage, plot defense and foraging, alongside espionage, foraging and defense radius increase among other things. Make yourself comfortable, it’s time to look in depth at the details.
Big Changes to the System
The new foraging system is a big step up from the old, simplistic foraging system where on clicking a crystal, the Vulcanite forages and, following the forage, the player is informed by a pop up what materials the Vulcanite found and in what quantity. The player could then immediately forage again and follow this loop indefinitely, the plot providing masses of items, the player’s Vulcanite unopposed. Following the foraging update, foraging crystals will disappear and spying, plot defending and strategy based on a player’s Vulcanite stats must be taken into account.
Depleted Plots and Plot Rarity
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common. Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.
Plot rarity and therefore loot tables for each quadrant periodically reset. Quadrant reset comes after 18 hours.
Loot can come in 3 categories designated by how it is found. The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.
Next is ‘Random Loot’. This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.
Finally, ‘Spying Loot’. This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.
The Foraging Process
First, a foraging Vulcanite must be set. A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system — placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots — it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. To dismiss Vulcanites, click the “Dismiss All” button in the same position.
There are also secondary and tertiary action priorities for each slot — these can be taken into account when selecting Vulcanites. If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. To switch back to the party window, click ‘View Party’ in the top left.
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.
Foraging in Depth
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it. We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players. A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.
Setting a Vulcanite to Defend Plots
A player is able to set one of their Vulcanites to defend plots. To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:
- Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.
- Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.
- High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting. If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset. If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions. The hoarder plot consumes materials from nearby plots — making them desolate in the process.
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.
Player vs Player Fighting Update
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. This may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.
- First stage is completed in 5 seconds and reveals tier 1 spying information if successful.
Chances for the successful first stage of espionage are scaled up with spying stat.
If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.
- Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying.
If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.
- Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying.
If the third stage is unsuccessful, the third stage automatically rolls again until it is successful.
On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.
The espionage stage and the espionage stat of the Vulcanite reveal different information. For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette. It will also reveal whether this is a hoarder plot. For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.
There are certain resources that can only be gathered through spying first..
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.
The formula for determining radius is as follows:
- For green plots: (Information tier achieved at central plot) + (Spying level — 3)
For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2
Result: green plots will receive tier2 info
- For blue plots: (Information tier achieved at central plot) + (Spying level — 4)
For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1
Result: blue plots will receive tier1 info
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).
A player can spy forage and forage simultaneously on a plot. If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.
Frequently Asked Questions
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.
Loot table reset — how often is this?
There is a quadrant reset every 18 hours.
I only have one Vulcanite, do I need three to play now?
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?
Where are the crystals — how do I forage?
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.
About Vulcan Forged
Vulcan Forged is the company behind Vulcan Studios, a blockchain game studio, NFT marketplace, NFT minting engine and creators of VulcanVerse, Berserk: Vulcanites Unleashed and many other games. Vulcan Forged has also built Elysium, a carbon neutral layer 1 blockchain and MetaScapes, a metaverse as a service (MaaS) engine. The Vulcan Forged family is expanding rapidly, with many Vulcan Studios games now enabled within our blockchain economy.
The native token used within our ecosystem is $PYR, the secondary token $LAVA acts as a play-to-earn token. This dual token economy structure is ideal for blockchain gaming. Scholars or Cedalions are able to earn $LAVA while playing Vulcan Studios games and special NFTs can be earned while in-game. These can be sold on the Vulcan Marketplace for $PYR.
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